It's a group of isles based off of different mythologies. Create your own story be whatever mythological creature you want. Magic is a living thing and Elementals are beings who are the peacekeepers of the main isle which acts as a neutral safe zone.
 
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Rules, Explanation, Applications, Celeb Claim
1414Wed Jan 04, 2012 3:53 pm
Askr Ranks/Titles
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OOC

Advertising, Graphics, Q & A, Absence Thread
1014Mon Jan 23, 2012 2:16 pm
Morgan LaFey Hogwqarts Rhapsody
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Registered Chararcters

Humans, Creatures
77Sat Jan 07, 2012 3:35 pm
Taeb Mildew Taeb Mildew
 

Greco-Roman Isle

 
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Moderator: Jupiter
Availability, Plots, Houses
77Sun Jan 08, 2012 11:16 am
Vera Naturae The Home of a Lorelei
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Colosseum

Games are put on here for the whole isle when not being used by it's usual standard as the center of trade.
Moderator: Jupiter
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Plaza

There's a water fountain at it's center and many statues and surrounded by gardens and street vendors.
Moderator: Jupiter
19Fri Jan 13, 2012 8:29 am
Vera Naturae I can't help it
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Delphi (Home of the Oracle)

Many come to know their fate or perhaps even change it. Not many actually get to see the Oracle. The shrine is protected by a giant serpent and not all are bold enough to brave passage. Even those that get past the guard still might not get their future told to them. The Oracle only speaks when told by Jupiter and just like The Fates, speaks in verse. Not everyone is clever enough to understand what is being told to them.
Moderator: Jupiter
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Centaur Glade

This is for the Centaurs and their ilk. Only they and those like them are able to access the woods and surrounding land. Humans are not permitted to enter unless invited by a Satyr, Faun, etc. Even then it's not safe to assume that you are fully welcome by all.
Moderator: Jupiter
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Cumae

A well known place in many myths. Legend has it a seer once lived here.
Moderator: Jupiter
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Underworld

Enter at your own risk if you are alive and wish to stay that way. Not only is it home to the dead and the Underworld's ruler but The Fates as well. If you are here to seek out The Fates, they may not be home. They were said to come to every person on the seventh day after their birth, in order to spin, measure, and cut their string of fate. So, they are rather busy, and not home much. Or if it's the ruler of the Underworld you seek... be cautious.
Moderator: Jupiter
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Atlantis

It is said that they taught the Greek and the Egyptians everything they know with regards to building and technology. The people from here are clever yet greedy so take care not to upset the balance and cause your own destruction.
Moderator: Jupiter
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Celtic Isle

 
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Moderator: Odin
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66Sun Jan 22, 2012 3:38 pm
Morgan LaFey The Home of Morgan
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Fyris Wolds

Marshy plains which you have to trudge through to go from one part of the isle to the other.
Moderator: Odin
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Avalon

This place is shrouded in mystery. One thing is known though. The fields here have no need of the ploughs of the farmers and all cultivation is lacking except what nature provides. Of its own accord it produces grain and grapes, and apple trees grow in its woods from the close-clipped grass.
Moderator: Odin
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Other World (Annwfn)

This is a place for the Sidhe and their court to be held. Enter if you dare and aren't of their kind or not invited. Then again, even if you were invited you might find when you leave that years have passed since you entered.
Moderator: Odin
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Bjarmaland

A very rich area. It is full of traders and merchants. The most profitable part of the entire Celtic Isle
Moderator: Odin
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Kyöpelinvuori (ghosts mountain)

It is rumoured that virgins who die young gather there after their death at the start of their afterlife. It is also said to be the ancient home of stereotypic mountain witches who fly on brooms with black cats. The witches leave the area only during Easter in order to spook children. Who knows if this is true or not.
Moderator: Odin
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Noricum

This places has both lush grasslands as well as snowy mountains.
Moderator: Odin
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Jutland

Its terrain is relatively flat, with heaths, plains and peat bogs in the west and a more elevated and slightly hilly terrain in the east.
Moderator: Odin
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Main Isle

 
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Moderator: Great Spirit
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44Fri Nov 18, 2011 12:39 am
Askr Weapons, Magic, and Skills
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Toltec Ruins

Ruins of ancient civilization dating back further than than any can recall. It's as if they've always been a part of the isle. Venture in if you dare but know that there might be booby traps and other hazards you aren't aware of.
Moderator: Great Spirit
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Moshup Bay

A bay where a giant used to reside who had warned the mainlanders not to let any strangers land. The mainlanders ignored the warning and greeted the strangers. The giant disappeared the morning before the strangers got there and hasn't been seen since. Time will tell if they had made a bad decision.
Moderator: Great Spirit
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Guild Headquarters

Each guild has a hall here. This is the main building where they're all located or if the heads of the guilds need to have a meeting. There are members spread through out the isles but this is where each member would have been initiated.
Moderator: Gods
Assassins Guild, Alchemy Guild, Thieves Guild, Mages Guild, Music Guild, Healers Guild, Blacksmith Guild, Treasure Hunting Guild
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Grandfather Stone

It's a round large stone in a clearing that looks as if it has a face carved into it. Many people don't realize this as they lean against it or sit upon it to rest. If one did they might wonder about it. Legend has it that this stone told stories about how things came to be and all the stories to one person. That person became the first story teller. Maybe if you listen closely it'll tell you a story too.
Moderator: Great Spirit
00
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Mt. Shasta

Considered sacred by many tribes it is in the center of the island. Many stories and myths are told of this mountain.
Moderator: Great Spirit
22Thu Jan 26, 2012 6:36 am
Morgan LaFey Trip to the Main Isle
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Agartha

Agartha is a legendary city that is said to reside in the crust of the Earth. The Agarthans are said to choose living in the crust, rather than the hollow Earth because they did not wish to be infuenced by interference of other races who would frequently fly into the inner Earth through one of many openings thru the crust and oceans. Apparently the hollow Earth actuall holds many other races as well as human. The population of the Agarthans is said to be about a billion, and they are noted as probably the most advanced civilazation anywhere. One of the more famous cities is Telos which is said to be some distance below Mt Shasta
Moderator: Great Spirit
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Auroas Ridge

Auroras are believed to be the torches held in the hands of Spirits seeking the souls of those who have just died, to lead them over the abyss terminating the edge of the world. A narrow pathway leads across it to the land of brightness and plenty, where disease and pain are no more, and where food of all kinds is already in abundance. To this place none but the dead and the Raven can go.
Moderator: Great Spirit
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Egyptian Isle

 
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Moderator: Ra
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55Wed Jan 11, 2012 5:17 pm
Oisín Stardate 5693...er what do you mean wrong time?
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Heliopolis

This places is politically and spiritually powerful. It is the site of the first known sun temple, which is dedicated to Ra.
Moderator: Ra
00
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The Silk Road

The Silk Road is a trade route between Oriend Isle and Egyptian Isle. Merchants travel the road during fair weather.
Moderators: Ra, Kami
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Yebu

Here was the dwelling place of Khnum, the ram-headed god of the cataracts, who guarded and controlled the waters of the Nile from caves beneath the island. It is a fortified city and is the center of trade.
Moderator: Ra
11Tue Jan 03, 2012 2:52 am
Oisín Stop Thief! He went THAT way!
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Waset

The most powerful city on Egyptian Isle. The priests of Waset claimed that the city was founded on a hill and this was how the world began. It was the site of the first water (Nun and of the first land (the primeval mound). As the first city in the world, Waset was a model for all others. In fact, mankind was created specifically to build other cities in the pattern of Waset.
Moderator: Ra
00
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Nubian Desert

The arid region, a largely sandstone plateau, has lots of wadis flowing towards the Nile. There is virtually no rainfall in the Nubian, and there are no oases.
Moderator: Ra
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Abydos

Abydos one of the most ancient cities and also the capital city of Egyptian Isle. It is the site of many ancient temples, as well as a royal necropolis where the rulers are entombed.
Moderator: Ra
11Thu Jan 26, 2012 1:41 pm
Aria Serk What'll you have, love?
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Nīl

This is the longest river that runs the entirety of the the isle. It has rich soil for crops as well as clear clean water for drinking and bathing. There are papyrus weeds that grow along the banks as well as many other gifts that can be used for building and clothing.
Moderator: Ra
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Orient Isle

 
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Moderator: Kami
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44Fri Nov 18, 2011 12:46 am
Askr Weapons, Magic, and Skills
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Takamagahara

In Shinto, Takama-ga-hara is the place where the Kami live. The legend say it's connected to the Earth by the bridge Ama-no uki-hashi (the "Floating Bridge of Heaven"). In Shinto, when a kami is worshipped, it is invited to leave Takama-ga-hara and enter a shrine.
Moderator: Kami
00
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Yomi

The underworld in which horrible creatures guard the exits. Once one has eaten at the hearth of Yomi it is impossible to return to the land of the living. Yomi is comparable to Hades or hell and is most commonly known for Izanami's retreat to that place after her death. Izanagi followed her there and upon his return he washed himself, creating Amaterasu, Susanoo, and Tsukuyomi-no-Mikoto in the process.
Moderator: Kami
00
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Elements Mountain

Legend has it that Sun Wukong, a monkey born from a stone nourished by the Five Elements sprung from this spot. Of course he was then trapped in this mountain for five hundred years.
Moderator: Kami
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Lake Baikal

Lake Baikal is the deepest (5,387 ft) and among the clearest of all lakes. Baikal is home to more than 1,700 species of plants and animals, two thirds of which can be found nowhere else. At times during winter freezes, the lake could be crossed on foot—though at risk of frostbite and deadly hypothermia from the cold wind moving unobstructed across flat expanses of ice.
Moderator: Kami
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Penglai

Penglai is often said to be the base for the Eight Immortals, or at least where they travel to have a banquet, as well as the magician Anqi Sheng. Supposedly, everything on the mountain seems white, while its palaces are made from gold and platinum, and jewelries grow on trees. There is no pain and no winter; there are rice bowls and wine glasses that never become empty no matter how much people eat or drink from them; and there are magical fruits growing in Penglai that can heal any disease, grant eternal youth, and even raise the dead.
Moderator: Kami
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The Silk Road

The Silk Road is a trade route between Oriend Isle and Egyptian Isle. Merchants travel the road during fair weather.
Moderators: Ra, Kami
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Miho no Matsubara

Miho no Matsubara is renowned for its beautiful green pine trees and white sands spanning over four miles. It has an old pine tree dating back quite some years. It is called “Hagoromo no Matsu” and is said to be where the angel wearing Hagoromo floated down. The shrine nearby preserved a piece of her plumage.
Moderator: Kami
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